Wednesday, May 13, 2020

Research on the Effects of Violence in Video Games

Video gaming is mostly associated with consoles such as the Xbox and Playstation, however, wireless technology and handheld devices are producing more and more gaming applications making such an activity further accessible to those who may not perceive themselves as an ‘avid gamer’. Much research into video gaming has focused on aggression and violence; see (Bandura, 1977; Graybill, Strawniak, Hunter O’Leary, 1987; Scott, 1995; Silvern Williamson, 1987; Zillmann, 1983). Research into the effects of violence in video gaming and aggressive behaviour has suggested physiological arousal causes an ‘excitement transfer’, consequently seeing and experiencing violence causes violent and aggressive behaviour (Zillmann, 1983). Additionally, Bandura (1977) suggested that adolescents who play violent video games are mirroring the behaviour experienced through game play, therefore resulting in aggressive behaviour. 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